So i did got this script from a frend but he thinks that thers a bug in unity.
When i click play it opens but when i close it i cant open the inventory another time.Plz help
//Private Variables
private var InventoryOn = false;
private var scrollBarChopGrid : Vector2 = Vector2.zero;
private var GridValue : float = -1;
//GUI Pos/Size
var ClosePosition : Vector2 = new Vector2(312,5);
var CloseSize : Vector2 = new Vector2(35,35);
var GridPosition : Vector2 = new Vector2(10,2);
var GridSize : Vector2 = new Vector2(323,410);
var ScrollPosition : Vector2 = new Vector2(0,95);
var ScrollSize : Vector2 = new Vector2(353,257);
var WindowPosition : Vector2 = new Vector2(0,0);
var WindowSize : Vector2 = new Vector2(360,360);
//Textures
var InventoryWindow : Texture;
var CloseIcon : Texture;
var Grids : Texture[];
//On or Off
if (Input.GetKeyUp("i"))
{
if (InventoryOn == false)
{
InventoryOn = true;
}
else if (InventoryOn == true)
{
InventoryOn = false;
}
}
function OnGUI()
{
if (InventoryOn == true)
{
GUI.BeginGroup(new Rect(WindowPosition.x, WindowPosition.y, WindowSize.x, WindowSize.y), InventoryWindow);
//Close Button
if (GUI.Button(Rect(ClosePosition.x, ClosePosition.y, CloseSize.x, CloseSize.y), CloseIcon))
{
InventoryOn = false;
}
//Scroll Bar
scrollBarChopGrid = GUI.BeginScrollView(Rect (ScrollPosition.x, ScrollPosition.y, ScrollSize.x, ScrollSize.y), scrollBarChopGrid, Rect(0,0,0,420));
// Grid
GridValue = GUI.SelectionGrid(Rect(GridPosition.x, GridPosition.y, GridSize.x, GridSize.y), GridValue, Grids, 5);
GUI.EndScrollView();
GUI.EndGroup();
}
}