Help with my projectile arc script pleeease :)

So i had a script that translated an object, at a certain angle and speed to a certain vector which faked the parabolic ark. But its not really what im looking for so i decided to try and calculate the angle and target properly(for a moving target). Im new to scripting but ive put these together from research on the net.

As far as i can tell(from debugs) im getting an angle in radians and im getting a vector3.
But now where do i go from here? i guess i use RigidBody.addforce? but how do i add the force at the angle and in the direction of the vector3?

Here’s the code if u wanna look.(ive never used maths in C# so if u can help me tidy it up that would help also)

public IEnumerator AngleOfShot()
	{
		
		// PREDICTS SHOT ON MOVING TARGET
		
		target = FindClosestEnemy().gameObject;
		
		//positions
		Vector3 shooterPosition = shooter.transform.position;
		Vector3 targetPosition = target.transform.position;
		//velocities
		Vector3 shooterVelocity = shooter.rigidbody ? shooter.rigidbody.velocity : Vector3.zero;
		Vector3 targetVelocity = target.rigidbody ? target.rigidbody.velocity : Vector3.zero;
		
		//calculate intercept
		Vector3 interceptPoint = FirstOrderIntercept
			(
				shooterPosition,
				shooterVelocity,
				shotSpeed,
				targetPosition,
				targetVelocity
				);

		Vector3 distance = transform.position - interceptPoint;
		float enemydistance = distance.sqrMagnitude;
		
		float angleOfShot = (9.81 * Mathf.Sqrt(enemydistance) / (shotSpeed * shotSpeed));
		float realAngle = Mathf.Sin(angleOfShot / 2);
		Debug.Log (realAngle);
		yield return new WaitForSeconds(3.0F);
	}

1520876--87029--$ee.png // Sum i used for AngleofShot

1520876--87027--$ye.png

hi

i am from iran…

my site :
learningtv.ir

i have posted this tutoial for you

projectile Simulation
http://learningtv.ir/آموزش-شبیه-سازی-حرکت-پرتاب-نارنجک-در-نر/

curve of projectile
http://learningtv.ir/آموزش-شبیه-سازی-حرکت-پرتاب-نارنجک-در-ن-2/

thanks
learningtv.ir

Thanks hopefully google translate doesnt fail now :smile:

Thanks