So I’m using the following script to try and save my game… any ideas as to why it isn’t working? lol
var levelnumber : int;
function OnEndGame () {
PlayerPrefs.SetInt("LastLevel", levelnumber);
}
function LoadLevel () {
var leveltoload = PlayerPrefs.GetInt("LastLevel");
Application.LoadLevel(leveltoload);
}
var autoLoad : boolean;
function Start() {
if(autoLoad==true) {
LoadLevel();
}
if((Input.GetKey("b"))(autoLoad==false)) {
LoadLevel();
}
}