Help with my Script.

I have this script:

using UnityEngine;
using System.Collections;

public class LevelOne : MonoBehaviour
{
	public float addedmoney = 10f;

	public void AddMoneyButtonClicked()
	{
		addedmoney = addedmoney + 10;
	}
}

which is connected to a button, and everytime its clicked it adds 10 to the public float “addmoney”.

I also have the script:

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class DisplayMoney : MonoBehaviour
{
	private LevelOne levelOne;
	public float startmoney = 100f;
	public Text MoneyAmount;

	void awake ()
	{
		levelOne = GetComponent<LevelOne> ();
	}

	void Update ()
	{
		MoneyAmount.text = "Money : £ " + startmoney + levelOne.addedmoney;
	}
}

In this script I’m trying to add together the public float “startmoney” with the public float “addedmoney” from the 1st script and then show it in the text field “MoneyAmount.text” which is in this script. Both scripts are connected to the same game object. I’m not necessarily looking for someone to fix it for me, just to tell me where I’ve made my mistakes. Thank you for any help.

Awake should be TitleCase.