Hi all
We are creating our first online multiplayer racing game using unity3d engine. Our aim is to make the game to look like the f1online multiplayer game https://www.f1onlinethegame.com/ (but our game design and play is not same as f1 game) .
I would like to know what will be the minimum server requirement needed for like (for eg: server bandwidth, size etc) .
what will be the polygon limit for one level and texture size .
what will be the minimum system requirement to run this.
do you need a server ? ( you don’t need one for lan type games, you can connect to the ip’s )
You may need a server (hardware) to run the masterserver (software) ( no this isn’t a server, it’s a list of existing games )
are you going to use the Unity’s networking or a third party library ?
specs depend on the type of game and many more aspects, hard to tell.
I suggest reading a bit how Unity’s networking works before going further.
Honestly, things like bandwidth and memory usage depend almost entirely on how you design it, or vice-versa. You really can’t know how it’ll perform until you test it out, other than a few general predictions of which aspects will be more demanding than others. If you decide that you want it to have it run more smoothly on lower-end machines or over poor connections, for example, you might reduce the number of objects in a level or even sacrifice some of the more complicated and taxing functionality. It can be tough, but finding the right balance between innovation, playability, storylines, graphics, animation, and a host of other physical constraints is a huge part of making a successful, coherent game.
Btw, on an unrelated topic, who’s “we”? Just curious.
it is not going to be a lan game. Online game where people from different place can play together. I will check on unity networking and yes i will be using unity networking. Anyways thanks for the advice