Help with OnTriggerEnter and mouse down

Hello. I made a script, which in theory should work, but doesn’t. I want it to when I click, while in the collider, destroy the prop and display the phone. It’s kind of like a fake pick-up system. Please help!

PickupPhone.js:

#pragma strict

var guitext : GUIText;
var phone : GameObject;

function OnTriggerEnter (other : Collider){
 
 	if(other.gameObject.tag == "Player") {
 		guitext.text = "click to pick up the phone";
     	
	{
		if(Input.GetMouseButtonDown(0)){
			phone.active = true;
			Destroy(gameObject);
			}
		}
	}
}

function OnTriggerExit (other : Collider){
 
 	if(other.gameObject.tag == "Player") {
 		guitext.text = "";
	}
}

The problem is that OnTrigerEnter() and GetMouseButtonDown() are both only true for a single frame. So unless you are extremely lucky, nothing will happen. One fix is to change OnTriggerEnter() to OnTriggerStay() and to change GetMouseButtonDown() for GetMouseButton().

Okay, I got it. I don’t know what I did, just kept re-writing it until I got it. Here’s the code:

#pragma strict
 
var guitext : GUIText;
var phone : GameObject; 

function OnTriggerStay (other : Collider){
 
    if(other.gameObject.tag == "Player") {
      guitext.text = "click to pick up the phone";
 
    {
       if(Input.GetMouseButton(0)){
         phone.active = true;;
         //phone.active = true;
         //arm.renderer.enabled = true;
         //thelight.enabled = true;
         guitext.text = "";
         Destroy(gameObject);
         }
       }
    }
}
 
function OnTriggerExit (other : Collider){
 
    if(other.gameObject.tag == "Player") {
      guitext.text = "";
    }
}