I’m rather new to Unity and C#, and I’m trying to create a script that can set a 2d object into a circular orbit around another 2d object before any frame updates, regardless of positions or mass. I have a second functional script that automatically applies a gravitational force on all objects using G. Here’s what I have so far:

```
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OrbitInitializer : MonoBehaviour
{
// Hold G in this script
private static float G;
// Body to orbit
public Rigidbody2D toOrbit;
// This objects rigidbody
public Rigidbody2D rb;
// Used to determine direction of orbit
public bool IsClockwise = false;
// Start is called before the first frame update
void Start()
{
// Fetch the Rigidbody2D of the object to orbit
toOrbit = GetComponent<Rigidbody2D>();
Vector2 toOrbitPos = toOrbit.transform.position; // Find position of body to orbit
Vector2 toOrbitDir = toOrbit.transform.position - rb.transform.position; // Find direction body to orbit is in
float dist = toOrbitDir.magnitude; // Find distance from body to orbit (center) to this
float mass = toOrbit.mass; // Find the mass of the body to orbit
// 90 degree rotation
Quaternion rotation = Quaternion.Euler(0, 0, 90);
// Swap direction of orbit from counter-clockwise to clockwise
if (IsClockwise == true)
{
rotation = Quaternion.Euler(0, 0, -90);
}
// Direction to apply force for orbit
Vector2 orbitDir = rotation*toOrbitDir;
orbitDir = orbitDir.normalized;
// Define this scripts G as the G in Attractor.cs
G = Attractor.G;
// Magnitude of orbital force
double velocity = Math.Sqrt((G * mass) / dist);
// Final calculation for orbit vector
Vector2 orbit = orbitDir * (float)velocity;
// Add force
//rb.AddForce(orbit);
rb.velocity = orbit;
}
}
```

Whenever I run a game with this script attached to one of two “planets”, I receive an error message:

```
Rigidbody2D.velocity assign attempt for 'planet' is not valid. Input velocity is { NaN, NaN }.
```

Odds are my problem is something simple I’ve overlooked, but any help is appreciated.