Help with particle system

Hey Guys

Im trying to create an effect similar to this one:

https://googledrive.com/host/0B5mv2FvmvVnxdzlCR0Fab1NEYlU/Version%201.1.html

I have something that is slight similar but i cant figure out how to get the coins to start falling down. I have posted a screen shot of my settings and a link to a clip of the coins (the screen capture came out very choppy, but it gets the general idea across)

Any help will be greatly appreciated

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If all you need is for it to fall down, give the particle a gravity value, or turn it 180 degrees.

Hopefully that’s all you need. Post if it works or not, because I may have read it all way too fast.

thanks for the reply,

do you mean the gravity multiplier? Because there its turned to: .5 right now

Turn it higher to see the effect. However, if you want them to already start falling down, turn the particle (and make sure if you already have a prefab you apply the changes) 180 degrees. (If turning it upside down doesn’t exactly work, change one of the settings from World to Local)

Ok thanks will try a bit later and post on the progress

Ok so after playing around with different methods, I found that using a cone emitter and rotating it -90 degrees gave me the type of fall that i wanted.

attached is a video

thanks for all the help

currently, you can see the coins are mainly rotating in one axis. In unity, I have “Rotation over lifetime” set to “random between two tan gets” and the values are 180-360. Does anyone know of a way to have to coins rotate on more than one axis at a time?