Help, With Prefabs & Particles?

Okay, been having issues all day!

So i have a coin prefab which gets spawned using this script and that script isn’t attached to the prefab. I made a particle and made that a prefab after i setup the settings i wanted. I then dragged my coin prefab in my canvas and dragged my particle inside it as a child.

So, i delete my coin prefab from my hierarchy because i instantiate it in the above script. But, my issue is trying to get my particle system to work. If i re-add my coin prefab into the hierarchy(Canvas) and select the particle child and click play inside the editor i see the particle but when i look in my game view i don’t see the particle.

Also, my particle isn’t following my coins transform once the coin spawns<< Never Mind About This…

Once, i figure out this will move onto actually setting up the OnPointerClick or OnPointerDown event to fire my effect once my coin which is the parent get clicked…

Update - So figured out why it wasn’t showing on my game window when testing the particle because camera culling mask was set to “Nothing”.

However

Have to figure out how to play the effect on click…I tried adding coinBurst.Play(); to my OnPointerDown and OnPointerClick but since the coin gets destroy and the particle is a child of that don’t think its giving enough time to show the effect…