So, I started my project on v2019 and have recently upgraded my project to 2021 LTS and it seems like the workflow and setup for importing a skeletal-animation character has changed. I’m struggling finding a viable tutorial for best-practices around this so I’m asking the community.
Let me set the stage: I have a character designed in Photoshop, fully layered (head, hair, torso, forearms, arms, hands, legs, shins, feet) and I have multiple options under each item (20 hairstyles, 3 different forearm sizes, etc.).
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What is the best way to setup my PSB file for 2021 LTS if I want to use the new approach to Sprite Swap/Sprite Library? Do I group each category of items in a photoshop folder/group? Previously, I had them all in one big list in photoshop and just assigned them a sprite resolver category in Unity but that is no longer the same so I need help with how to best set up my PDB file for 2021.
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How does setting up the sprite resolver groups work now? This is totally different in 2021 LTS vs 2019 so I could really use some help or tutorials there.
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What are best practices and proper steps in setting up my character, bones, etc. in 2021 for those that have done it successfully?