help with proper transparent texture and shader use

I’ve run into transparency problems a few times in projects and need some help understanding what some of the causes and solutions to them are. A typical example would be something like leaves on a tree or particles being rendered on top of other models which are closer to the camera. Another frequent issue is with the pro water in which transparent textures or shaders tend to render improperly either entirely in front of or behind it. So, I have a couple of questions regarding transparency:

  • What are the proper uses of it
  • How do you typically solve problems similar to the ones I’ve described above

Thanks :slight_smile:

Lots of info about this on the forum, the later part of this video has a demo:

Thanks a lot for the link Jessy, those are great videos and were really helpful.