Hello all!
I am here seeking help on a problem I have regarding simultaneous instancing from the perspective of coding in Unity. I have a game I am working on that requires puzzles to be built in a certain, grid-like order. I currently have implemented a script that instantiates my a single prefab that I provide it through the inspector in a grid formation. I need to have a script that looks up a certain prefab every time it lays one down because they will all be different. What is the best way to go about this?
Thank you community,
Alex V