Help with reflections

I am trying to make a walk around simulation of an airplane sitting on the ramp. I am just starting to learn about how to use reflections and was wondering how you could get the reflection of say the wing on the body of the airplane, similar to the attached image? Nothing will be moving in the scene except for the player so is there a way to bake such a thing?

Screen space reflection and a Backup cubemap for each major section should do the trick. It wont be 100% perfect but unless you use full raytracing that will have to do.

I have tried going the SSR route, but some surfaces, such as the body of the airplane in the attached pictures, only reflect other objects at high viewing angles. Even when they do reflect things I get the strange artifacts like the second image attached.


Did you try Reflection probes?