Hey, I have found a script with RigidBody which works without collision glitches unlike the one on the wiki and is a lot simpler, but unfortunately the script does not allow the player to walk left or right. Could anyone help me add this feature to the script? It would be much appreciated…thank you in advance!
public int turnSpeed;
public int moveSpeed;
public int jumpForce;
bool onGround;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void FixedUpdate () {
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
transform.Rotate( 0, h * turnSpeed * Time.deltaTime, 0 );
Vector3 moveAmount = transform.forward * v * moveSpeed;
rigidbody.MovePosition( transform.position + moveAmount * Time.deltaTime );
rigidbody.velocity = moveAmount + Vector3.Scale(rigidbody.velocity, new Vector3(0,1,0));
if (onGround Input.GetKey(KeyCode.Space))
{
rigidbody.AddForce( transform.up * jumpForce, ForceMode.Impulse );
onGround = false;
}
}
void OnCollisionEnter() {
onGround = true;
}
}