Hello all
So I can’t seem to get this code to work. I wasn’t getting any errors, but wasn’t seeing any results either
Just trying to make the explosion from the enemies knock the others back
public class PlayerStatusController : MonoBehaviour {
public int lives = 5;
public int enemycount = 3;
public ParticleEmitter EnemyExplosion;
public void OnGUI() {
GUI.Label(new Rect(29, 29, 100, 29), System.String.Format ("LIVES: " + lives));
}
public void OnTriggerEnter(Collider collider){
lives -= 1;
Vector3 EnemyPosition = collider.transform.position;
Destroy(collider.gameObject);
ParticleEmitter explosion = (ParticleEmitter)Instantiate (EnemyExplosion, EnemyPosition, Quaternion.identity);
explosion.Emit();
Vector3 explosionPos = transform.position;
Collider[] colliders = Physics.OverlapSphere(explosionPos, 5.0f);
foreach (Collider hit in colliders) {
if (!hit){
continue;
}
if (hit.rigidbody){
hit.rigidbody.AddExplosionForce(20.0f, explosionPos, 5.0f, 10.0F);
}
}
}
}
Thanks for the help, Unity noob in training here x)