Help with roll-a-ball game scripting GUIText

I have a problem with the tutorial game roll-a-ball. When trying to make the script for the you win text, I get errors in the compiler about unexpected symbols like ; and }. Please help me.

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour{
	public float speed;
	private int count;
	public GUIText countText;
	public GUIText winText;
	void Start ()
	 {
		count = 0;
		SetCountText ();
		winText = **; 
	 }
	
			void FixedUpdate()
	{

		float MoveHorizontal = Input.GetAxis ("Horizontal");
		float MoveVertical = Input.GetAxis ("Vertical");

		Vector3 movement = new Vector3(MoveHorizontal, 0.0f, MoveVertical);

		rigidbody.AddForce (movement * speed * Time.deltaTime);
	}

	void OnTriggerEnter(Collider other) 
	{
		if(other.gameObject.tag == "PickUp") 
		{
			other.gameObject.SetActive(false); 
			count = count + 1;
			SetCountText();
			if(count >= 11)
			{
				winText.text = "You Win!";
			}
		}
	}
	void SetCountText()
	{
		countText.text = "Count: " + count.ToString ();
	}
}

shouldnt this:

winText = **;

be this:

winText.text = "";

This post might help you:
http://forum.unity3d.com/threads/143875-Using-code-tags-properly

i did that (thanks btw) but it still says error on line 13 unrecognized symbol ;

Well I just tried it and there are no errors:

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour{
	public float speed;
	private int count;
	public GUIText countText;
	public GUIText winText;
	void Start ()
	{
		count = 0;
		SetCountText ();
		winText.text = "";
	}
	
	void FixedUpdate()
	{
		
		float MoveHorizontal = Input.GetAxis ("Horizontal");
		float MoveVertical = Input.GetAxis ("Vertical");
		
		Vector3 movement = new Vector3(MoveHorizontal, 0.0f, MoveVertical);
		
		rigidbody.AddForce (movement * speed * Time.deltaTime);
	}
	
	void OnTriggerEnter(Collider other)
	{
		if(other.gameObject.tag == "PickUp")
		{
			other.gameObject.SetActive(false);
			count = count + 1;
			SetCountText();
			if(count >= 11)
			{
				winText.text = "You Win!";
			}
		}
	}
	void SetCountText()
	{
		countText.text = "Count: " + count.ToString ();
	}
}

Thanks soft, I just realized my error. Instead of ** on line 13, I should have “”. You may not have meant to help me, but thanks soft.

I did mean to help that’s why I answered you.

Glad you got it working anyway.