This is my first post on the unity forums so I apologise if I don’t sound like I know what I’m doing.
I am using a first person camera that can look around. I would like to position a game object (currently I am using a sphere) at a “x” distance away from the center of the screen in the opposite direction that the camera has rotate in. For example, when I look towards the left, the sphere will be placed to the right of the center of the screen at “x” distance away.
Here is the solution that I have tried:
(psuedo code)
void update
get current rotation of camera = position1
}
void LateUpdate
get current rotation of camera = position2
Hey Doug,
Thank you so much for your reply. I will try to put in as much detail as I can for this post. Hopefully I can get this problem solved soon. Thanks so much again.