Help with rts networking

I’ve been reading the docs for unity’s networking system, and it looks quite simple. :shock: However, I need some sort of master server setup. Any help would be much appreciated.

Requirements:
-keep track of a ladder system/ranking system
-lobby chat room
-available games visible to the side of the chat
-once you join a game, you would enter a secondary lobby, in which the game hoster would be able to change the player configuration, like in colony. (on armor games, if you want to see what I mean)

Restrictions:
-use the unity in built networking system
-keep as much server work as possible out of my home lan
-the solution could use my website, but only server side scripting

Please help, if you value inexpensive rts games, lol.

I suggest that you read your service agreement. The traffic from your master server would likely cause your isp to cancel your account with the quickness.

Your only real option is purchasing shell access in some form. There are some budget options you could use for development.

You could for example try talking to a mud hosting provider and tell them what you’re doing. They generally sell shell access and two ports for like $3-$5 a month. The enterprises are also often flexible individuals, not monolithic companies.