I’ve been reading the docs for unity’s networking system, and it looks quite simple. :shock: However, I need some sort of master server setup. Any help would be much appreciated.
Requirements:
-keep track of a ladder system/ranking system
-lobby chat room
-available games visible to the side of the chat
-once you join a game, you would enter a secondary lobby, in which the game hoster would be able to change the player configuration, like in colony. (on armor games, if you want to see what I mean)
Restrictions:
-use the unity in built networking system
-keep as much server work as possible out of my home lan
-the solution could use my website, but only server side scripting
Please help, if you value inexpensive rts games, lol.