Help With Score Count Really need anyone to please help

The score is not displayed can you please help me with this however I have Added Script and text but still it does not counts
Here is the script of Player
The Pickup Script is separately attached to pickups

The PlayerController Script

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class PlayerController : MonoBehaviour
{

public float speed;
public float jumpHeight;
public Text countText;
public Text winText;
public int numPickups;

private Rigidbody rb;
private int count;

void Start()
{
    rb = GetComponent<Rigidbody>();
    count = 0;
    SetCountText();
    winText.text = "";
}

void FixedUpdate()
{
    float moveHorizontal = Input.GetAxis("Horizontal");
    float moveVertical = Input.GetAxis("Vertical");

    Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

    rb.AddForce(movement * speed);

    if (Input.GetKeyDown("space"))
    {
        Vector3 jump = new Vector3(0.0f, jumpHeight, 0.0f);
        rb.AddForce(jump);
    }


}

void SetCountText()
{
    countText.text = "Count: " + count.ToString();
    if (count >= numPickups)
    {
        winText.text = "You win!";
    }
}

}

The Pickup Script

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PickUpScript : MonoBehaviour
{

public GameObject PickUp;

void OnTriggerEnter(Collider col)
{
    PickUp = GameObject.FindGameObjectWithTag("PickUp");

    if (gameObject != null)
    {
        // Do something
        Destroy(gameObject);
    }
}

}

Ok, In your script I don’t see where you are changing the count-var. Have you forgotten to post this code? Then I would add some debug to see if only the var changes and the text is not updating. Your count-var is private, so you don’t have access from another script to change the value. Maybe you create a function which handles the counter:

   public void counter(){
       count++;
       Debug.Log("count: "+count);
       SetCountText();
    }
    void SetCountText()
     {
         countText.text = "Count: " + count.ToString();
         Debug.Log("counterText: "+ countText.text);
         if (count >= numPickups)
         {
             winText.text = "You win!";
         }
     }

and in your PickupScript:

public PlayerController controller;    // set it in the inspector

void OnTriggerEnter(Collider col)
 {
     Debug.Log("triggered");
     PickUp = GameObject.FindGameObjectWithTag("PickUp");
 
     if (gameObject != null)
     {
         // Do something
         Debug.Log("counting...");
         controller.counter();
         Destroy(gameObject);
     }
 }

I hope I could help you, and happy coding.

@DevManuel
I am really sorry with my words But It did not work
Please write what ever is needed in this script to update my score on screen and than post the script over here so I can use it
The Script

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class PlayerController : MonoBehaviour
{

public float speed;
public float jumpHeight;
public Text countText;
public Text winText;
public int numPickups;

private Rigidbody rb;
private int count;

void Start()
{
	rb = GetComponent<Rigidbody>();
	count = 0;
	SetCountText();
	winText.text = "";
}

void FixedUpdate()
{
	float moveHorizontal = Input.GetAxis("Horizontal");
	float moveVertical = Input.GetAxis("Vertical");

	Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

	rb.AddForce(movement * speed);

	if (Input.GetKeyDown("space"))
	{
		Vector3 jump = new Vector3(0.0f, jumpHeight, 0.0f);
		rb.AddForce(jump);
	}

}

	public void counter()
{
	count++;
	Debug.Log("count: " + count);
	SetCountText();
}

void SetCountText()
{
	countText.text = "Count: " + count.ToString();
	if (count >= numPickups)
	{
		winText.text = "You win!";
	}
}

}

I would be very very grateful and thankful if you would type the missing codes to update the score on screen and what ever is missing