help with script load level on 0 enemies

can you correct the “static function OnEnemyDeath()” paragraph so every time an enemy dies it reduces 1 from the total and then when there is no enemies left i want to load a new level (ie. level 2, level 3 and so on). my “var enemy = 5” is the variable that is part of the “static function OnEnemyDeath()”.

public var explosionPrefab : Transform;

var beep : AudioClip;

var enemy = 5;

function OnCollisionEnter(col: Collision){

if (col.gameObject.tag == “Player”){

Destroy(col.gameObject);

audio.PlayOneShot(beep);

}

}

static function OnEnemyDeath()

{

if(col.gameObject.tag == “Player”) enemies-= 1) Application.LoadLevel(“level 2”);

}

public var explosionPrefab : Transform;
var beep : AudioClip;
var enemy = 5;

function OnCollisionEnter(col: Collision){
     if (col.gameObject.tag == "Player"){
          Destroy(col.gameObject);
          audio.PlayOneShot(beep);
     }
}

static function OnEnemyDeath()
{
     if(col.gameObject.tag == "Player"){
          Score -= 1;     //this variable hasn't been declared.
          enemy -= 1;
     }
     if (enemy <=0)
     //you'll have to keep track of the current level somewhere and stick it in here
          Application.LoadLevel("level " + (currentLevel + 1)); 
}

I think that should work (may require a little tweaking - like declaring your level, etc) but that’s the gist of it.

you need to change to:

static var enemy = 5;

and then you can access it from any enemy.

and just add in the OnEnemyDeath()

enemy--;
if(enemy==0) Application.LoadLevel("level 2");