Help with scripting

I am trying to make a third person controller with C# with a youtube tutorial: Unity 3d Tutorial Advanced Character Controller Template [Outdated] - YouTube
That tutorial is from Unity 3D and I am using Unity 5 so that’s maybe the reason but then how are those scripts different from mines? Can you tell me where is the mistake? [55548-charactermovementthirdperson.txt|55548]

void SetudAnimator();
{
}

“Setud” typo?

Also you have a ; after the (). You should not have this if you want it to read whats in the {}

void ApplyExtraTurnRotation()
{

Missing the closing }

void GroundCheck()
{
    if()
    {
    // Missing closing }
}

There are probably more errors. you should debug your script.

Thanks but still more errors appeared, sorry if I’m causing you too many problems solving this. [55654-charactermovementthirdperson30.txt|55654]

hey @IvanOmega60 I copy pasted your text into vs and removed the typos I saw. A missing semicolon
and a few brackets. So just copy from here and see if it helps.

using UnityEngine;
using System.Collections;

public class CharacterMovement : MonoBehaviour
{

    float moveSpeedMultiplier = 1;
    float stationaryTurnSpeed = 180;
    float movinTurnSpeed = 360;

    bool onGround;

    Animator anim;
    Vector3 moveInput;
    float turnAmount;
    float forwardAmount;
    Vector3 velocity;

    float jumpPower = 10;

    IComparer rayHitComparer;

    // Use this for initialization
    void Start();

    void SetupAnimator();

    public void Move(Vector3 move)
    {
        if (move.magnitude > 1)
            move.Normalize();

        this.moveInput = move;

        velocity = Rigidbody.velocity;

        ConvertMoveInput();
        ApplyExtraTurnInput();
        GroundCheck();
        UpdateAnimator();
    }

    void SetudAnimator()
    {
        anim = GetComponent<Animator>();

        foreach (Animator childAnimator in GetComponetsInChildren<Animator>())
        {
            if (childAnimator != anim)
            {
                anim.avatar = childAnimator.avatar;
                Destroy(childAnimator);
                break;
            }
        }
    }

    void OnAnimatorMove()
    {
        if (onGround && Time.deltaTime > 0)
        {
            Vector3 v = (anim.deltaPosition * moveSpeedMultiplier) / Time.deltaTime;

            v.y = Rigidbody.velocity.y;
            Rigidbody.velocity = v;
        }
    }

    void ConvertMoveInput()
    {

        Vector3 localMove = Transform.InverseTransformDirection(moveInput);

        turnAmount = Mathf.Atan2(localMove.x, localMove.z);
        forwardAmount = localMove.z;
    }

    void UpdateAnimator()
    {
        anim.applyRootMotion = true;

        anim.SetFloat("Forward", forwardAmount, 0.1f, Time.deltaTime);
        anim.SetFloat("Turn", turnAmount, 0.1f, Time.deltaTime);
    }

    void ApplyExtraTurnRotation()
    {
        float turnSpeed = Mathf.Lerp(stationaryTurnSpeed.movingTurnSpeed, fordwardAmount);
        Transform.Rotate(0, turnAmount * turnSpeed * Time.deltaTime, 0);
    }
    void GroundCheck()
    {
        Ray ray = new Ray(transform.position + Vector3.up * .1f, -Vector3.up);

        RaycastHit[] hits = Physics.RaycastAll(ray, .5f);
        rayHitComparer = new RayHitComparer();

        System.Array.Sort(hits, rayHitComparer);

        if (velocity.y < jumpPower * .5f)
        {
            //onGround = false;
            Rigidbody.useGravity = true;

            foreach (var hit in hits)
            {
                if (!hit.collider.isTrigger)
                {
                    if (velocity.y <= 0)
                    {
                        Rigidbody.position = Vector3.MoveTowards(Rigidbody.position, hit.point, Time.deltaTime * 5);
                    }

                    onGround = true;
                    Rigidbody.useGravity = false;

                    break;
                }
            }
        }
    }

    class RayHitComparer : IComparer
    {
        public int Compare(object x, object y)
        {
            return ((RaycastHit)x).distance.CompareTo(((RaycastHit)y).distance);
        }
    }
}