Help with Shadergraph gradient transparency

Hello! New to using the Unity Shadergraph. I’m trying to create a soft gradient transparency so that the mesh is opaque at the top and fades out towards the bottom. I was able to achieve this using a position node (tried a B/W gradient texture but there was no gradation of transparency), my problem is combining it with a texture I have for my mesh. The goal is to get it like the teapot on the right in the second image, but when I plug in the color texture there’s no more transparency gradation.

Any help is appreciated!