Hello!
I have problem with objects falling through my floor.
Watch it here:
So I spawn some objects and some objects go through the collider.
I have read this article and I am aware that there are issues of this type:
But. I thought that these issues apply to thin colliders. If I use convex or thick primitives colliders things work okay. I tried all possible combinations with rigidbody settings - collision detections, interpolation etc.
But. I want to have complex terrain with hills and slopes. All terrain engines generate flat plane which they then morph. I thought if I used third party 3D app like blender and make my mesh thick that problem would be solved. Didn’t work.
I haven’t been able to google out any solutions about this problem which I thought to be pretty common OR something is very wrong with my setup.
So, could you point out where I missed something or is there some other approach to collision detection?
My game is some sort of RTS with many agents.