Ive followed the unity api as closly as possible but im still a bit confused, ive gotten the triangles from both meshes and sorted that all, but how does the verticies and uvs work? do i need seperate arrays for each mesh or do i just add them all together into one array? and how would i do that
Every vert corresponds to one UV coordinate in Unity. Same with normal, vertex color, etc.
If you’re combining meshes, start with success and just get a functioning mesh combiner, such as the one I already linked you this morning in my MakeGeo project.
does the verts need to be in one list or multiple for each submesh?