Hi,
I’m working with Boss Room sample, and want to test client-authoritative sync mode.(I want to check player movement react fast even while on network is not stable)
I found ClientNetworkTransform class, which is already included for this purpose.
So I detached NetworkTransform from Character prefab, and attach ClientNetworkTransform instead, while keep every options identical.
However, player character does not move anywhere on client user device, while character on host user device works well…
What did I miss?