Help with switching NetworkTransform into ClientNetworkTransform

Hi,

I’m working with Boss Room sample, and want to test client-authoritative sync mode.(I want to check player movement react fast even while on network is not stable)
I found ClientNetworkTransform class, which is already included for this purpose.

So I detached NetworkTransform from Character prefab, and attach ClientNetworkTransform instead, while keep every options identical.

However, player character does not move anywhere on client user device, while character on host user device works well…

What did I miss?

If do you have rigidbody on your characters, can you add network rigidbody to characters?

I’ve added NetworkRigidbody, but not work as well. Character worked perfectly well with NetworkTransfrom component without any modification, but does not work with changing it into ClientNetworkTransfrom. The only difference is that authority mode for NetworkTransform.

Got it. I needed to move movement logic from server side to client side.

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