Help with texture error when assets imported

Hi,

I have a texture error when I import the character.
I have check embed media option when export asset from 3D package.
The texture format is jpeg 8bit 512.
Here’s the screenshot

I need help to solve this problem
Thanks for your help.

Have you changed the tiling values for the texture in your model’s material?

I have check tiling value in 3D package and in Unity, the tiling value is no change x=1 y=1.
But the texture still problem.

I need help to solve this problem please.

Texture coordinates are not in the first UV channel.

In this model I only use single unwrap, and no change in map channel ( = 1). But if I change map chanel become 2, then the texture look weird just like after import in Unity. I think when I import the model into Unity, the map channel converted automaticaly become 2. I don’t know how to set map channel back in Unity.
Or can you describe little bit detail about UV channel please.

I got some information from this thread

It look same problem just like me.
The solution is to convert 3d model from editablepoly to editablemesh.
I try that and it works. Problem solve.

Regards.