Hi,
I have a texture error when I import the character.
I have check embed media option when export asset from 3D package.
The texture format is jpeg 8bit 512.
Here’s the screenshot
I need help to solve this problem
Thanks for your help.
Hi,
I have a texture error when I import the character.
I have check embed media option when export asset from 3D package.
The texture format is jpeg 8bit 512.
Here’s the screenshot
I need help to solve this problem
Thanks for your help.
Have you changed the tiling values for the texture in your model’s material?
I have check tiling value in 3D package and in Unity, the tiling value is no change x=1 y=1.
But the texture still problem.
I need help to solve this problem please.
Texture coordinates are not in the first UV channel.
In this model I only use single unwrap, and no change in map channel ( = 1). But if I change map chanel become 2, then the texture look weird just like after import in Unity. I think when I import the model into Unity, the map channel converted automaticaly become 2. I don’t know how to set map channel back in Unity.
Or can you describe little bit detail about UV channel please.
I got some information from this thread
It look same problem just like me.
The solution is to convert 3d model from editablepoly to editablemesh.
I try that and it works. Problem solve.
Regards.