This is kind of hard to explain… With terrain, you could ‘spray’ on new textures, so that the rocks and the grass looked nice together and blended well, I just got rid of my terrain in order to make a cave, as well as make the cliffs sharper, and drastically reduce the polygon count. However now my textures are very linear, it’s obvious when one begins and the other ends, and as a result makes the map look ugly, I need some help with making the textures blend into each other.
1 Answer
1theres an opacity setting, and a target setting adjusting these will make the texture appear fainter… then when you want to blend to textures, just lower the opacity to around 60 or 70 percent and draw over them, just like blending colours with pastels.
http://docs.unity3d.com/Documentation/Components/terrain-Textures.html
Sorry, I probably didn't make that clear enough... I know how to do that with terrain, I was wondering how to do it with ordinary objects
– SteeleyI think you will have to do that from your mapping in your 3d program.
– bodecthe only way i can think of without making a fake terrain-type-texture script(you can do it), is to make separate objects with textures that slow blend into another.
– Fornoreason1000I'm more of a modeller, and Blender is very good with merging textures to my knowledge, because then I'd have to export the texture and I don't know how to do that, so do you have an Idea where to get such a fake terrain type texture script?
– Steeleythere might be an upgraded terrain script in the assets store, but I doubt it would be free you can defiantly make one since Terrain is basically a fancy height map editing script. is your game an open world format? just curious on how your implementing this cave system.
– Fornoreason1000