Help with texturing!

Hello I have made a low ploy dumpster( nothing major). Did the uvs and all…But when i go to texture in Photoshop and load in max,its blury!! Why? Here is the model and UV map! Please help, thanks


734712--26766--$dumpster.jpg

in Max , in the material editor , under the Material Menu , is a Display Materials with Hardware and Maps option. Enable it , should take care of the blur.

ok thnx man…

ok heres with texture…but not done yet.

734728--26767--$dumpster_2.jpg

looks good man.

really? thanks…this one looks some what better…1024x1024 map

734739--26774--$dumpster3.jpg

You can also right click the viewport label and open a completely different set of options for your rendering , viewports , etc … have a look through that.

heres what i mean by blur in veiw…sorry to keep posting…but i wanna get it right

I think you could squeeze alot more out of your maps if you wanted. You have a ton of unused space.

yes i know…i am not done yet. scene i am working on

735040--26785--$dumpster_scene.jpg

the white dots should be much smaller it makes the whole texture look low res.

its a temp texture but ok thnx…

You need to normal map this bad boy. Especially the lid.

Bake the AO.

You could probably get that texture a lot sharper mr intermediate environment artist :wink: - start with higher res textures, then scale them down to preserve details. A good example there might be your label - it looks very dull, grab a higher res one, or even a vector version of it, and scale it down appropriately on a separate layer.

As for the can itself - seems like you did a green layer with some render clouds over top, this is good for breaking up the texture. You might also want to add some corrosion, and dirt, to make it more believable. It does seem that the texture is blurring, is that last shot from in unity, or still in max? Try rendering it out and see if the blurr is still there - whenever possible, don’t re-bake your texture onto the model as this will cause it to lose resolution fast, your better off working on edits within photoshop to get the maximum amount of detail there.

If you want to push more detail, spend some time learning to uv as well. Your lid is all broken up, but actually you’d be better off using a planer map there, making it one piece, and relaxing the lid bumps in a bit.

Once your using more space on your uv map, you’ll be able to layer more detail in with it being less blurry - then your simple garbage can will really pop.

You keep saying “ok,ok,ok”, but if you just fixed your UV’s to use more space they would look fine.

Try to imagine damage on it.
When people move it, open it, empty it, etc…
Also pets like to pee on this kind of prop, and kid draw extra graph.
It also happen people attach publicity on it.

And with time, years, weather, etc,… It loses paint, color change,etc…

That should help to make your prop a little more a live.

After all depends what kind of graphical style you want to do, but I always kind of tender blue sky light coming from the top…

ok thnnx guys…yes still rendered in max…for some reason my bump maps are not look great anymore in max…not sure y…Im still learning to texture…ill try what all yall said…thnx for the help

what u mean fix uvs for more space?

See that? look how much unused black space that is. If you stretch everything proportionally to fit more of the Texture, it will help your model look less blurry.