Help with the error "an explicit conversion exists (are you missing a cast )"

I’m currently working on a game tutorial from UnityCookie. CG Cookie | Learn Blender, Online Tutorials and Help - CG Cookie | Learn Blender, Online Tutorials and Feedback

Around 28:40 is where we add some new code that is confusing to me for convert from JS to C#.
In the “else if” statement, we add code to access another script. The script name is LandingPad.cs. Im not sure if i’ve intrepreted the JS to C# correctly there. Reason why i think this is the line “landingPad = hitInfo.gameObject.GetComponent(“LandingPad”);” is giving me this error “an explicit conversion exists (are you missing a cast )” I don’t understand what that means. Any help is much appreciated. Thank you.

using UnityEngine;
using System.Collections;
//using ParticlePlayground;

public class PlayerController : MonoBehaviour {
    public ParticleSystem bottomThruster;
    public ParticleSystem subBottomThruster;
    public ParticleSystem leftThruster;
    public ParticleSystem rightThruster;
    public ParticleSystem topLeftThruster;
    public ParticleSystem topRightThruster;
    
    public GameObject[] shipExplosions;

    // Use this for initialization
	void Start () 
    {
        bottomThruster.enableEmission = false;
        subBottomThruster.enableEmission = false;
        leftThruster.enableEmission = false;
        rightThruster.enableEmission = false;
        topLeftThruster.enableEmission = false;
        topRightThruster.enableEmission = false;


	}
	
	// Update is called once per frame
	void Update () 
    {
        if(Input.GetAxis("Horizontal") > 0 ) //Moves ship to the right
        {
            //print("Got Right Key");
            leftThruster.enableEmission = true;
            rigidbody.AddForce(10,0,0);
        }
        if (Input.GetAxis("Horizontal") < 0) //Moves ship to the left
        {
            //print("Got Left Key");
            rightThruster.enableEmission = true;
            rigidbody.AddForce(-10, 0, 0);
        }
        if (Input.GetAxis("Horizontal") == 0) //when nothing is pressed do nothing
        {
            //print("No Horizontal Key");
            leftThruster.enableEmission = false;
            rightThruster.enableEmission = false;
            rigidbody.AddForce(0, 0, 0);
        }
        if (Input.GetAxis("Vertical") > 0) //Move ship up
        {
            //print("Got Up Key");
            bottomThruster.enableEmission = true;
            subBottomThruster.enableEmission = true;
            rigidbody.AddForce(0, 10, 0);
        }
        if (Input.GetAxis("Vertical") < 0)
        {
            //print("Got Down Key");
            topLeftThruster.enableEmission = true;
            topRightThruster.enableEmission = true;
            rigidbody.AddForce(0, -10, 0);
        }
        if (Input.GetAxis("Vertical") == 0) //when nothing is pressed do nothing
        {
            //print("No Vertical Key");
            bottomThruster.enableEmission = false;
            subBottomThruster.enableEmission = false;
            topLeftThruster.enableEmission = false;
            topRightThruster.enableEmission = false;
            rigidbody.AddForce(0, 0, 0);
        }
	}
    void OnCollisionEnter(Collision hitInfo)
    {
      if(hitInfo.relativeVelocity.magnitude >= 2)
      {
          Explode();
      }
      else if(hitInfo.gameObject.tag == "LandingPad")
        {
          print("landing pad hit");
          LandingPad landingPad = new LandingPad();
          landingPad = hitInfo.gameObject.GetComponent("LandingPad");
          landingPad.Activate();
        }
    }   
    void Explode()
    {
        int randomNumber;
        randomNumber = Random.Range(0, shipExplosions.Length);

        Instantiate(shipExplosions[randomNumber], transform.position, transform.rotation);
        Destroy(gameObject);
    }
}

landingPad = hitInfo.gameObject.GetComponent(“LandingPad”);

will return just a type of component, you need to use the generic and it will return the correct type… type of LandingPad instead of type of Component.

landingPad = hitInfo.gameObject.GetComponent<LandingPad>();

or if just incase, here is the cast to LandingPad from Component.

landingPad = (LandingPad)hitInfo.gameObject.GetComponent("LandingPad");