i have a script attached to a turret so when it is 10 ft away it notices you and starts firing but it just keeps looking at me no matter how far i am
here is te script
var target : Transform;
var range = 10.0;
function Awake()
{
if(!target)
{
target = GameObject.FindWithTag("Player").transform;
}
}
function Update ()
{
if(target && CanAttackTarget)
{
//transform.LookAt(LookAtTarget);
var targetRotation = Quaternion.LookRotation(target.position - transform.position, Vector3.up);;;;;;
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 1.5);
}
}
function CanAttackTarget()
{
if(Vector3.Distance(transform.position, target.position) > range)
{
return false;
}
return true;
}