Box: manipulable object by the cid
Pos: static
Mov 1: constant, direction of the Cid, 1 of 4 directions depending on the collision with the player
Speed box = Speed player
Displacement caja = Displacement player
Mov 2: push, 1 de 4 directions depending on the side of the collision with the playar
Speed box(undetermined)
Box offset in space per stroke (undetermined)
Collider Param: Dimension
Tags de colisión:/Player/Sword
Behaviour:
Move in the opposite direction to the side of where it collides
If it collides with the cid, it moves at the same speed and space as
cid
If it collides with the sword, it moves at a speed (not determined) and a
space (not determined(