So everything always seems to be moving ahead nicely until I have to play with vectors and other complex math stuff. It reminds me I’m an artist by trade, not a programmer lol.
I have a prototype tank that aims at a wherever the mouse is on my terrain using the Smooth Look At Direction action. This works nicely.
The problem I have is with the rotation of the turret on slopes. I just want the tank to rotate its turret around its local Y axis.
Hopefully these pics will detail it better:

This shows the problem. The turret clips through the tank when trying to rotate on slopes, this happens wether or not I am holding the turret’s Y rotation.
This is what it should look like, regardless of angle of slope or position of the mouse. The turret only rotates around it’s local Y axis:

I know the answer lies in some vector equation that completely eludes me…
How do I use the Smooth Look actions yet keep the rotation only on the local Y axis…?? sorry If I haven’t explained well.