I made a model in Maya and then imported to Unity, but some parts of his leg are missing. They dont even have the shape of the mesh polygons, and there are just some parts with transparencies. help… please… i’m new at this.
There could be multiple problems with what you describe. It’s hard to say for sure but here are some tips / things to check.
1 - Make sure the mesh normals are all propagated the same direction. Unity only renders one sided meshes, Maya will show both sides. So sometimes if the normals are reversed ( for example if you scaled something -1 ) then when you bring it into unity it seems to be transparent. You are actually seeing the inverse normals.
2 - If’s it just a model, I always make it as “clean” as possible before I export it. By this I mean things like, freeze transforms, delete construction history, check any unwanted node dependencies and remove them.
3 - Double check you exporting options ( click the box for options ) make sure it is including what you want and excluding what you don’t need.
4 - Optimize the mesh, it could have irregular polygons or multiple overlapping vertices or any number of things that Unity doesn’t like and Maya chugs through.
Good luck !
hey, thanx. I’ll check everything out… the problem is that I didn’t made the model, haha but i’ll check it. Thanx.