help with trees being below textures

just wondering if someone could give me any advice on how to start resolving the issue shown in this screen shot,
or if there is a better way of achiving what im trying to do.

basic discription…
I have a very simple test level with a terrain, some trees and a flat plane (plane has a grass texture on it)
my idea / theory is I can have normal grass in my level that is cut off with one cameras clipping plane at a distance of say 50 from the player. then after 50 another camera draws the grass texture (or plane) in the distance. This way other players / objects will be obscured below the grass texture (or plane) in the distance (sort of below the waste or completely if they are crouched)

I have the cameras set up fine and everything works, but…

The grass texture / plane is drawn over the top of any trees that are on the terrain. I think its when the trees turn in to bill boards, but cant be sure. I guess you could say im trying to achieve the same as how a water plane works (objects drawn above water, but not below it).

I would really appreciate any advice on how to sort this out. Or (probably more important) if there is a better way of achieving what im trying to do.
I felt i needed to come up with this method because on my system the normal terrain grass disappears at a certain distance (i think its 250), and objects / players can be seen in the distance, when they are ment to be obscured by the grass.

finally sorted this one out.

when selecting the materials shader, i initially had it selected as …transparent/diffiuse, which has the effect shown above.
the solution was to select it as …transparent/cutout/diffuse.

quite surprised no one knew how to solve this. Thats what i get for asking simple questions I guess :slight_smile:

I would still be interested if any one can give me a better solution to what im trying to do with this though. (the grass / distance thing iv mentioned above)

Missed your post. I have reported a bug about that issue: http://forum.unity3d.com/threads/116552-Report-old-bugs-again?p=811850&viewfull=1#post811850