just wondering if someone could give me any advice on how to start resolving the issue shown in this screen shot,
or if there is a better way of achiving what im trying to do.
basic discription…
I have a very simple test level with a terrain, some trees and a flat plane (plane has a grass texture on it)
my idea / theory is I can have normal grass in my level that is cut off with one cameras clipping plane at a distance of say 50 from the player. then after 50 another camera draws the grass texture (or plane) in the distance. This way other players / objects will be obscured below the grass texture (or plane) in the distance (sort of below the waste or completely if they are crouched)
I have the cameras set up fine and everything works, but…
The grass texture / plane is drawn over the top of any trees that are on the terrain. I think its when the trees turn in to bill boards, but cant be sure. I guess you could say im trying to achieve the same as how a water plane works (objects drawn above water, but not below it).
I would really appreciate any advice on how to sort this out. Or (probably more important) if there is a better way of achieving what im trying to do.
I felt i needed to come up with this method because on my system the normal terrain grass disappears at a certain distance (i think its 250), and objects / players can be seen in the distance, when they are ment to be obscured by the grass.