I’m using TriLib to load in an FBX animation loaded from Mixamo with Humanoid rigging.
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When I try to override an Animation using the animatorOverrideController
, it seems like the Animations are still of type “Generic”.
I know this because the behavior of the avatar looks the same when I manually set the animations to “generic” vs “humanoid”.
I’m not sure where I’m going wrong with this. I’m trying to dynamically load in animations during runtime.
Is there some way to dynamically set the rigging to Humanoid?