Help With Unity Configurable Joint system

I’m working on a physics-based VR game and currently focusing on the item grabbing system. I’ve run into a strange issue with rotation tracking on configurable joints:

  • Right Hand: Rotations snap perfectly while maintaining good physics interactions.
  • Left Hand: Rotation behaves oddly, as if it’s slerping instead of snapping. However, when I disable the right hand, the left hand snaps rotation perfectly.

Both hands use identical configurations, and the issue persists even when objects are manually added to the joint. I suspect it might be related to my player character setup, which uses a “hexa body” approach inspired by these videos:
Tomaso Video 1
Tomaso Video 2.

In my setup, the head connects to the chest, left hand, and right hand via three configurable joints. Disabling one joint seems to improve rotation snapping for the others during grabbing.

If you need more details about my setup, feel free to ask.