Help With Unity Master Server? Failed to connect to master server at 67.225.180.24:23

When I try to connect to a match, it says Failed to connect to master server at 67.225.180.24:23466
I am doing this with 2 clients of the game open.
How can I get it working?

I followed this tutorial on how to set up the master server: http://www.youtube.com/watch?v=1KIoGOYOUvk

I used these 2 scripts for the network and menu:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class NetworkManager : MonoBehaviour {
	
	public string PlayerName;
	public string MatchName;
	public static NetworkManager Instance;
	public List<Player> PlayerList = new List<Player>();
	// Use this for initialization
	void Start () {
		Instance = this;
		DontDestroyOnLoad(gameObject);
		
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	public void StartServer(string ServerName, int MaxPlayers){
		Network.InitializeSecurity();
		Network.InitializeServer(MaxPlayers,23466,true);
		MasterServer.RegisterHost("Tut",ServerName,"");
		Debug.Log ("Started Server");
	}
}


[System.Serializable]
public class Player{
	public string PlayerName;
}
using UnityEngine;
using System.Collections;

public class Menu : MonoBehaviour {
	
	private string CurMenu;
	public string Name;
	public string MatchName;
	public int Players;
	// Use this for initialization
	void Start () {
		CurMenu = "Main";
		Name = PlayerPrefs.GetString("PlayerName");
	}
	
	// Update is called once per frame
	void Update () {
		
	}
	
	void ToMenu(string menu){
			CurMenu = menu;
	}
	
	void OnGUI(){
		if(CurMenu == "Main")
			Main();
		if(CurMenu == "Host")
			Host();
		if(CurMenu == "Lobby")
			Lobby();
		if(CurMenu == "List")
			MatchList();
	}
	
	private void Main(){
		if(GUI.Button(new Rect(0, 0, 128, 32),"Host a Match")){
			ToMenu("Host");
		}
		Name = GUI.TextField(new Rect(130, 0, 128, 32),Name);
		if(GUI.Button(new Rect(260, 0, 128, 32),"Save")){
			PlayerPrefs.SetString("PlayerName",Name);
		}
		if(GUI.Button(new Rect(0, 33, 128, 32),"Server List")){
			ToMenu("List");
		}
	}
	
	private void Host(){
		if(GUI.Button(new Rect(0, 0, 128, 32),"Start")){
			NetworkManager.Instance.StartServer(MatchName,Players);
			ToMenu("Lobby");
		}
		
		if(GUI.Button(new Rect(0, 845, 128, 32),"Back")){
			ToMenu("Main");
		}
			
		MatchName = GUI.TextField(new Rect(130, 0, 128, 32),MatchName);
		GUI.Label(new Rect(260, 0, 128, 32),"Match Name");
		Players = Mathf.Clamp(Players, 0, 32);
		GUI.Label(new Rect(115, 33, 128, 32),"Max Players");
		if(GUI.Button(new Rect(192, 33, 32, 32),"+"))
			Players ++;
			GUI.Label(new Rect(232, 33, 64, 32),Players.ToString());
		if(GUI.Button(new Rect(252, 33, 32, 32),"-"))
			Players --;
			
	}
	
	private void Lobby(){
		if(GUI.Button(new Rect(Screen.width - 128, Screen.height - 64, 128, 32),"Start")){
			
		}
		
		if(GUI.Button(new Rect(Screen.width - 128, Screen.height - 32, 128, 32),"Back")){
			ToMenu("Host");
		}
	}
	
	private void MatchList(){
		if(GUI.Button(new Rect(0, 410, 128, 32),"Refresh")){
			MasterServer.RequestHostList("Tut");
		}
		if(GUI.Button(new Rect(0, 445, 128, 32),"Back")){
			ToMenu("Main");
		}
		GUILayout.BeginArea(new Rect(Screen.width/2, 0, Screen.width/2, Screen.height),"Server List","box");
		foreach(HostData hd in MasterServer.PollHostList()){
			GUILayout.BeginHorizontal();
			GUILayout.Label(hd.gameName);
			if(GUILayout.Button("Connect")){
				Network.Connect(hd);
				ToMenu("Lobby");
			}
			GUILayout.EndHorizontal();
		}
			GUILayout.EndArea();
	}
}

I just replied to the other thread that you replied to that’s also about this. It looks like it’s a problem with Unity’s master server not working, not a problem with your code.