Hi guys!
We’re making a multiplayer (1v1) game (real time) on Unity - i have a few questions about matchmaking - We are looking for an auto matchmaking system where, once you press ‘find match’ the server automatically finds 2 players, makes one a host, other the client, and starts the match (i.e. most games that dont have visible/interactive lobbies - Clash Royale would be an example - you press ‘find match’ and the back end does the rest)?
So far, what we’ve seen in unity is that the lobby system is very much prevalent - I think all matchmaking is done via UNET, though for the game itself it selects one of the clients as host. Any light you can shed on how we can approach this would be greatly appreciated. Thanks!