Help With Unity Textures

I’m texturing objects in unity and the corners and ramps have different colors of the texture even though I’m using the EXACT SAME TEXTURE on all the objects. Why are the corners and Ramps different?

Someone Please HELP ME… THANKS

IT’S NOT TEXTURES IT’S LIGHTING, split normals apart in 3d application.

Hi Thank You. I’m using Blender can you please tell me how to split the normals apart.

The answer is Window > ProBuilder > QuickStart if you need a full answer, please send mail because I’m not submitting the link now.

Thanks. Here The Fix… For all who need it.

In Blender goto Add Modifier
With your Object Selected
Select the “edge split” Modifier.

Problem SOLVED. THANKS