Hello,
I’m trying to render a simple scene, very basic stuff.
I have a single point light, baked. All my objects are set as “Contribute GI” → static. They also all have “Cast shadows” set to “On”, and "Contribute GI checked:

Before baking anything, it looks like this in the Game view:
After baking, I have this:
And my Scene lighting settings are the following:
I use Unity 2020.3.6f1. Can somebody help me understand what’s going wrong with my lighting, and why I have such a bad result?
Thanks a lot,
Arnaud.


