Help with very simple Global Illumination case

Hello,

I’m trying to render a simple scene, very basic stuff.
I have a single point light, baked. All my objects are set as “Contribute GI” → static. They also all have “Cast shadows” set to “On”, and "Contribute GI checked:
7612780--945964--upload_2021-10-29_9-46-25.png

Before baking anything, it looks like this in the Game view:

After baking, I have this:

And my Scene lighting settings are the following:

I use Unity 2020.3.6f1. Can somebody help me understand what’s going wrong with my lighting, and why I have such a bad result?

Thanks a lot,
Arnaud.

Hey, it looks like you’re having some invalid texels on your scene’s lightmaps.To fix it you’ll need to enable Double Sided GI checkbox on the materials of your scene and rebake GI. Please take a look at this page for more information about this problem. Cheers!

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Thank you!