from the phrasing you’re expecting this to be known by the reader… is that an asset?
If you only care about the position information, just store the x,y,z as a list/array/whatever of Vector3s. You’d only need to create gameobjects and assign each one a position from the data if you wanted to be able to do something with them like add a script or whatever
So WaypointCircuit.cs is a standard asset from Unity, sorry about that. The children’s x,y,z position of the WaypointCircuit gameobject parent is used to create the waypoints.
Yes, I only care about the position information. After storing x,y,z in an array, how would I create gameobjects that go under the WaypointCircuit gameobject parent?