Help with weird reflection in wall.

So i’m having an issue with this wall in particular having very weird reflections.

I’ve tried everything and i’m out of options please help me.

Hrmm could be many things, not limited to the list below but have a scan of some of these.

  • A large tiled normal map, ( material)
  • Details map, ( material)
  • Blend distance of the ref probe being inside the wall. ( ref probe)
  • The associated normal map is not being set to normal on the importer. ( texture importer)

Are you sure the reflection probe covers the wall? Looks like specular reflection to me

Thank you, it was the normal maps not being marked as such!

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You are most welcome, glad you solved it :slight_smile: