Help with workflow for adding in app bidding system via LevelPlay ? (Android)

  1. from the Ironsources’s documentation I have registered with multiple partner networks with aim to integrate them to in app bidding, but am confused because all of them are asking for the URL to the Live app (App Store or Google Play) since the integration takes place before submitting to app store ?
    List of networks supported:
    Mediated networks - ironSource knowledge center

  2. Confused about workflow as suggested in https://developers.is.com/ironsource-mobile/unity/unity-plugin/#step-1
    Step 1. Add the LevelPlay Unity package to your project
    Step 2. Unity Integration Manager – Recommended (If I go with step 2 do I skip step 1?)

  3. Also to add Interstitials as suggested https://developers.is.com/ironsource-mobile/unity/interstitial-integration-unity/#step-1

Step 1. Implement the Interstitial Events
The ironSource Unity Plugin fires several events to inform you of ad availability.
Add the following code to register to the events: (Where to add it? It only states “add it”)

  1. And when adding GDPR notice, how would the notice work, since Unity Ads on their own had a solution out of the box, but now with in app bidding each network would have their own policy ? And how to notify LevelPlay of the users choice ?

Sorry for the pile of questions, if anyone can answer any of these I would much appreciate it, or guide me to some good tutorial, for now documentation on its own has been overwhelming

We suggest you to raise case to LevelPlay support team with your questions here: knowledge center New 2022
They will sort it out and clear up all your doubts
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