I am making my first fps game but it gives me this error when i make a fps controller :
Assets\Look.cs(5,39): error CS1003: Syntax error, ‘,’ expected
This is my code so far :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseLook : MonoBehaviour;
{
public float mouseSensitivity = 100f;
public Transform playerBody;
//Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis(“Mouse X”) = mouseSensitivity = Time.deltaTime;
float mouseY = Input.GetAxis(“Mouse Y”) = mouseSensitivity = Time.deltaTime;
playerBody.Rotate(Vector3.up * mouseX);
}
}
After doing that it gave me this :
Assets\Look.cs(10,12): error CS0246: The type or namespace name ‘transform’ could not be found (are you missing a using directive or an assembly reference?)
I change the ; from monobehaviour but didn’t change
If you are going to ask a new question after changing your code, then please post your new code as there is nothing in your original script that shows transform (there is Transform but that is not on line 10 - although it is difficult to tell as you didn’t post using code tags).
Also, your file name is Look.cs, but your class is MouseLook. The file is supposed to be the same as the class, ie: MouseLook.cs
Remember: NOBODY memorizes error codes. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.
The complete error message contains everything you need to know to fix the error yourself.
The important parts of the error message are:
the description of the error itself (google this; you are NEVER the first one!)
the file it occurred in (critical!)
the line number and character position (the two numbers in parentheses)
All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.
How to understand compiler and other errors and even fix them yourself:
whyyyyy : error :
Assets\MouseLook.cs(10,12): error CS0246: The type or namespace name ‘transform’ could not be found (are you missing a using directive or an assembly reference?)
code :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseLooxk : MonoBehaviour
{
public float mouseSensitivity = 100f;
public transform playerBody;
//Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis(“Mouse X”) = mouseSensitivity = Time.deltaTime;
float mouseY = Input.GetAxis(“Mouse Y”) = mouseSensitivity = Time.deltaTime;
playerBody.Rotate(Vector3.up * mouseX);
}
}
i get this :
Assets\MouseLook.cs(21,24): error CS0131: The left-hand side of an assignment must be a variable, property or indexer
my code now
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseLooxk : MonoBehaviour
{
public float mouseSensitivity = 100f;
public Transform playerBody;
//Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis("Mouse X") = mouseSensitivity = Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") = mouseSensitivity = Time.deltaTime;
playerBody.Rotate(Vector3.up * mouseX);
}
}
If you’re just going to spend your time monkey-typing in code from tutorials, this will save you a LOT of time:
How to do tutorials properly:
Tutorials are a GREAT idea. Tutorials should be used this way:
Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.
Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.
Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.
Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.
Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!