Is loading from assetbundle supported?
I’m using the ARFoundation!
I tried set it from adressable but it was throwing an exception.
below is my exception log:
[General] No resource group with name "ReferenceImageLibrary_F9826AB7-B00D-45C3-BB5E-C1090EB7CF4F" found
InvalidOperationException: Failed to set requested image library 'ReferenceImageLibrary' on ARKit - there is no matching resource group, or the resource group does not contain any reference images.
at UnityEngine.XR.ARKit.ARKitImageTrackingSubsystem+Provider.set_imageLibrary (UnityEngine.XR.ARSubsystems.XRReferenceImageLibrary value) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARSubsystems.XRImageTrackingSubsystem.Start () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARFoundation.SubsystemLifecycleManager`2[TSubsystem,TSubsystemDescriptor].OnEnable () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0
at ARPropertiesManager.<StartImageTracking>b__23_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] _handle) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.String errorMsg) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0