Unity has only one colour for ambient lighting. Is it possible to implement hemispherical ambient lighting?
Having colors for the up and down would really rock and bring out more realism without going the route of SH Lights
Unity has only one colour for ambient lighting. Is it possible to implement hemispherical ambient lighting?
Having colors for the up and down would really rock and bring out more realism without going the route of SH Lights
Anyone?
You’d have to write a set of shaders that supported it, and you could write a script to control the values for all of the objects using that shader in the scene to globally set each ambient colour.