Her Majesty's Royal Space Armada

I’m currently making a space RTS that tries to focus on more strategic than tactical gameplay and tries at every step to remove micromanagement and let the player focus on a single game instead of a collection of sub-games (resource collection, production, tactics) like most RTSes are.

The player doesn’t create individual units, they create fleets. When a fleet comes near a friendly planet, they will heal their ships and revive destroyed ones. A brand-new fleet starts with only the flagship and must revive/heal itself up to full strength, but the player has the option to command an unfinished squad as soon as they want to.

Attack orders are also not managed directly by the player. Squadrons will engage enemies automatically when they move into weapons range and individual ships will pick their own targets.

Squadrons can adjust themselves in various formations that provide combat or movement bonuses. Morale is modeled and fleets that have lost many ships or are being attacked from several sides will rout.

Main sources of inspiration are Homeworld and Kohan: Immortal Sovereigns, and as I put more features into the game it might start looking more influenced by Sins of a Solar Empire and/or Warzone 2100.

If a player action requires more attention than the mechanical value it provides, such as placing buildings or managing resource collector units, I won’t include it. I am also trying very hard to not force the player to split their attention constantly, I am very aggravated that in most RTSes if you get carried away with commanding your units you will fall behind in production or resources (raise your hand if you’ve lost a game of Starcraft with thousands of minerals in the bank), and vice versa. This is pretty subjective but at least I’m trying to stick to some principles.

Here’s a gameplay video… please excuse the atrocious quality, I haven’t quite figured out the best method for video capture but I think I’ve got a good method figured out and I just need to spend some time to make another video with it:

If you would like to keep track of the development, please take a look at my tumblr blog:

If you are interested in becoming a playtester, please email me at my forum name @gmail.com

I like the presentation, it removes much of the clutter.

The concept on this game is amazing! What modeling software are you using? The planets look very… geometric. That’s fine if that’s the look you want. Is that what you are aiming for?

I’m loving this already! Bookmarked your site!

The style is intentional, mainly because I am bad at art and have no patience for UV mapping. Thanks to a brand-new tool (P-XCEL) I might actually texture the models, but I’m not too concerned because I’d rather concentrate on gameplay. Currently I use Wings3D to make my models, it’s such a simple app that allows a great deal of precision.

Thanks for the replies! If you are really excited about the game, don’t forget that you can become a playtester, just email me at (my forum name) at gmail dot com.

Instead of e-mailing you, could we just PM you?

that sounds like a very nice game concept, i have actually had the same feeling about most RTS games.
the screenshots look very promising also and i can’t wait to see a playable demo.

Great work so far, I’m certainly seeing the Homeworld inspiration. The retro-esque ‘battle simulator’ feel also reminded me of the novel Ender’s Game.

I know exactly what you mean about RTS resource management (yes I’ve lost a dozen games because I forgot to keep building units); as much as I enjoy it sometimes, I find it penalises you too much for watching/directing battles.

Really liking the group control of units here (one thing I dig about the Total War games and THQ’s Dawn of War). Also, units healing/upgrading based on the tactical situation (planetary facilities) rather than the player’s attention (repair button) is definitely good.

If you do want texturing/modelling assistance with this, I’d be most happy to help out some. PM me details if so :slight_smile:

Oh, and by the way, I love the name.