Title DNA
Summary Escaping an open prison in which you were wrongly imprisoned
Features So far I have used the sample scripts from Creative Core and a model off the store. I’m putting together a few bits of my own ideas from what I’ve been taught. The main interaction is pressing a button to activate UI or enabling/disabling gameobjects.
Feedback I can’t see past my own nose and would like to know if the game is boring or uninteresting. It takes a minute to complete but the minimal viable product is ‘walk’ ‘interact’ in a story. Some ideas I had would be to add all the walls and add flashing lights/alarms (you are escaping prison after all) and increase the size of the UI text.
Media The YouTube link is for the people that don’t want to play the game but might take a peak. The game link would require you to turn on the sound.
YouTube video
Unity Play link
1 Like
One more update to see a difference. Just a few more touches.
1 Like
very cool basic idea, think the ’ jailbreak ’ genre has potential, not sure could look to ’ Silent Hill ’ for more ideas, got a good prototype, perhaps start adding retro - textures, or prototype stuff . . .

good luck, already looks amazing, reminds bit of series ’ Chronicles of Riddick ', also over escaping from a jail . . .
for me, the genre at least benefits from these tropes, or go-to-situations // content . . . .
- cool, sci - fi, or ’ epic ’ prison, etc etc
- important // ’ likable ’ main character
- iconic effects, darkness, explosions
- stuff like a mini - game, driving, sky - diving
it’s a tough genre, because the main character tends to be half - criminal, into narcotics, or other weird stuff, and that’s where it’s a bit tough sell // need an epic main character, or then something like the ’ Chronicles of Riddick ’ - stuff, or think the Silent Hill genre makes sense . . . .