Last week, I zipped up my game and threw the build in the root folder of my web server. I told nobody. Today, I looked at my analytics.

I don’t know if this is necessarily something I should be particularly excited about, but I’m wondering if maybe I should monetise the dev builds early just in case people think my game is worth playing before I think it’s worth releasing.
Does anyone have any personal experiences with this? Anecdotal is fine.
@cdarklock ,
The Analytics system will also count editor sessions as users. Taking a look into our database, I see two unique user ids from the same IP address sent from the Editor. I also see one user id from a standalone player, which I’m guessing is you testing the build. That would account for the DAU for Mar 12.
If you ever want to clear out development / testing data, you can use our new Data Reset feature:
https://docs.unity3d.com/Manual/UnityAnalyticsDataReset.html
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That’s odd. I’ve had analytics on all the way from the beginning, and until this month I had nothing. Even though I was testing the build frequently.
@cdarklock
Did you visit the dashboard for the first time recently? We don’t start processing data until you visit the dashboard. This was a change made to reduce the amount of data we need to process.
That would be it. Thanks.