Hello all!
I am new to developing for the Iphone but not to game development, from the design side perspective at least.
I have a specific small project in mind that I’d like to make but I don’t have programmers around (like usual) to beg for advice.
And just so you know a bit more relevant knowledge about me, I have reasonable scripting and 3d modeling skills and access to SFX and 2D animations. I have the unity indy iphone package.
As I butt my head against things I’m going to write up the basics of what I’d like to do on this post with the specific questions I have and hope that one (or many) of the guru’s here will take pity on me and point me in the right direction(s). This is a pretty big mouthful so answering any of the questions is great; thanks in advance!
IDEA:
The app I have in mind seems to me like a simple 2D flash kind of thing, I’ll call him “Black Lung”. Shaking the screen plays a new animation with corresponding VO on an upper body and face of a cartoon character. Imagine it like the more you shake the phone the more a funny looking guy with a big nose coughs, with more and more intense animation and SFX/VO being keyed up as the user shakes harder and the intensity increases. There is also, say, a pixie flying around the screen sprinkling black dust, whose wings flap in conjunction with the shaking of the phone but can be directed where to fly on-screen by a users touch. Black Lung watches it fly around and winces when it moves or gets near.
SPECIFICS:
Start Screen
Q: with 1.5 do we still have to keep the powered by unity loading screen?
Q: I can have my own splash screen after the Unity one, right?
Q: Any examples of nifty animated splash screens via unity?
Q: Does anyone worry about legal text for iphone? Most apps don’t but I’m curious if anyone thinks they are needed.
Input Shake
I’d like the players shaking of the phone to be somewhat regulated so they don’t just go nuts shaking the hell out of the thing. To do that I’m going to have penalty states if there is too much accelerometer input but I’d also like to have a “sweet spot” kind of shake that I encourage by positive feedback.
Q: what is the best way to define what an appropriate shake is? I can hold the iphone and shake it in the way I think it should be shook but I don’t know of a way to capture the motion so I can filter against it later. There are tools for the Wii that can do this and I was wondering if there is anything similar for iphone?
Input Touch
I found this nice tut for moving things around the screen http://www.bleepng.com/blog/2009/05/moving-an-object-with-touch/
Thank you meanstreak!
What I’d like is for the fairy to choose the touch spot as a destination and then shake the phone to get it to flap to propel itself there.
Q: ideas?
2D Animations
I’m thinking that it’ll be about 20 different main character facial animations that are played one right into another (with corresponding SFX) so that it looks like a person is coughing more and more intensely.
Q: Is this possible?
Q: What size and format should the animations be?
Q: Should the animations be paired with a SFX or should I keep them separate from the animations and trigger SFX some other way?
Q: Should I use the SpriteManager? Or should I map them directly onto a plane or box in the scene and swap between them somehow?
SFX/VO
Q: With 20 desired states that Black Lung can go through, and a couple of interesting things the Cancer Fairy can do, what size, and format should the SFX/VO be and how many can I have?
Thanks for reading this far!
I’ll have more question that I’ll append onto this post and it’s replies.